
The series was described as an influence in making the game. The biggest challenge for the team was keeping the minigames inside the phone's memory, which was cited as slightly inferior to the first PlayStation console.

Not wanting to make 'another multiplayer game where the players just pass the phone to each other' and hoping to attract both old and new fans of the series, the development team decided to integrate the mobile phone itself into the minigames, creating such minigame gimmicks as playing with one hand behind the back, with one eye closed, playing with the chin, etc. Producer Elodie Larre described adapting a party game for the mobile phone as a 'big challenge'. The multiplayer mode includes free-for-all games, in which the players all must lay thumbs on the handset to compete. The game's single-player mode allows the player to either play individual minigames or play them all in a row to accumulate the highest score. The objective of each level is to collect wumpa fruit and the two jewels hidden in each level. Crash Bandicoot is the longest game made for the E圎n, spanning 18 levels split into four 'worlds' of differing aesthetic theme, including an Aztec city and an icy mountain. The player controls Crash Bandicoot, who can jump, spin, slide, crawl and belly flop depending on the player's input. Crash Bandicoot is a 2D platform mobile game published by In-Fusio and developed by Kaolink for the E圎n and released on April 25, 2005.

Avery Score of GameSpot, giving the game a score of 7.1 out of 10, commented positively on the 'tried-and-true' gameplay, 'great' graphics, 'decent' value and 'good' character likenesses, but criticized the lack of in-game audio, 'finicky' control, lack of innovation in terms of gameplay, lack of enemy characters and the fact that Cortex seemed 'mindless'.

Levi Buchanan of IGN, giving the game a score of 7.3 out of 10, considered the game to be 'infinitely more enjoyable' than its console counterpart, pointing out the colorful graphics and 'well-done' character art, but noting the insensitive controls and lack of audio as negative points. The game features six levels the objective of each is to play as Crash and protect Cortex from danger while collecting the energy crystals needed to activate the Reverso Engine, which will enable Crash and Cortex to enter the Tenth Dimension and defeat the Evil Twins.
